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	<title>Counter Strike Source RCON commands - Revision history</title>
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		<title>Ddxfish at 19:29, 10 June 2013</title>
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		<updated>2013-06-10T19:29:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Counter Strike Source]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Using RCON Commands&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RCON stands for Remote Console. This article is a guide on using RCON on Counter Strike Source servers. RCON should be given to 1 admin for every 10 player slots on a server.&lt;br /&gt;
&lt;br /&gt;
 A tool to simplify RCON use is HLSW - http://www.hlsw.org/download/mirrors/69&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Log into RCON==&lt;br /&gt;
In order to use RCON, you need to access the console in game using the ~ button. Once open, you need to set the RCON password on your computer before you can send commands to the server. Simply enter &amp;quot;rcon_password mypass&amp;quot;. To check and make sure it worked, type rcon status. If you get a printout of server status, youre logged into RCON! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RCON Commands List==&lt;br /&gt;
&lt;br /&gt;
Before you can use commands, you should know what a CVAR is. CVAR stands for control variable. CVARs consist of 2 parts, the control item, and the setting for that item. For settings, 0=off and 1=on, and some accept any number (time limits, and start money).&lt;br /&gt;
 Example: mp_friendlyfire 1&lt;br /&gt;
 The mp_friendlyfire is the control item you are setting, and you are setting it to 1 (on). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Player Management Commands===&lt;br /&gt;
      &amp;lt;center&amp;gt;&lt;br /&gt;
        &amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon kick (name) &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;kicks player with certain username (for long ones, cut and paste from console) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon banid (time) (ID#) &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Ban a player with a certain ID (found in rcon status) for a time in minutes. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon status &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Prints the servers status, and players status in console &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
      &amp;lt;/center&amp;gt;&lt;br /&gt;
===RCON Map Timelimit Commands===&lt;br /&gt;
      &amp;lt;center&amp;gt;&lt;br /&gt;
        &amp;lt;table width=&amp;quot;600&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_maxrounds 30 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the maximum rounds played to 30 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_winlimit 60 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the map to change at a team winning 60 rounds &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_timelimit 35 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the timelimit before a new map is played &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_fraglimit 50 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the max frags a player can have before a map change &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
                        &amp;lt;/table&amp;gt;&lt;br /&gt;
      &amp;lt;/center&amp;gt;&lt;br /&gt;
      &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
        &amp;lt;br&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
===RCON Server Operation Commands===&lt;br /&gt;
      &amp;lt;center&amp;gt;&lt;br /&gt;
        &amp;lt;table width=&amp;quot;600&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon sv_alltalk 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Allows all users to hear eachother over voice chat. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon mp_friendlyfire 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets friendly fire on. Players can injure teammates. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon mp_hostagepenalty 12 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;If this many hostages are killed, the player is kicked. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon sv_password fishy &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the server join password to fishy. To turn off, sv_password &amp;quot;&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon mp_flashlights 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Turns on the ability for people to use flashlights. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;rcon mp_restartgame 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Restarts the map, including kills money and scores. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_roundtime 1.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the timelimit for each round in minutes.&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_startmoney 16000 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the money each player starts with to 16000 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_fadetoblack 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;When a player dies, he cannot see the rest of the round. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;&amp;lt;p&amp;gt;mp_buytime .5 &amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the time you can buy items after round starts in minutes. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_tkpunish 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kills team killers at start of the next round. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_autoteambalance 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Automatically balances teams. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_limitteams 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the max # of players difference between the teams. (One team can have a max of X more players than the other team) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_c4timer&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the time the bomb beeps before boom in seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_footsteps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets if players can hear footsteps &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_freezetime&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets time you are frozen at spawn before you can move in seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;mp_chattime&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sets the time the scores are shown at the end of the map in seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;/tr&amp;gt;&lt;br /&gt;
                        &amp;lt;/table&amp;gt;&lt;br /&gt;
      &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ddxfish</name></author>
	</entry>
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